Japan: earthquake strikes 9 minutes before time in INWO card | 23Mar2011 21:02:48
Steve Jackson, author of the card game “INWO – Illuminati New World Order”, published in 1995, draw accurately the Twin Towers and Pentagon strikes of 11 Sep 2001. Now another of his cards informs the following regarding Japan’s earthquake:
the date: 11 March 2011 (real: same)
the hour: 14:55 (real 14:46)
the place: Tokyo, Japan (epicenter: 80 miles east of the city of Sendai)
the context: combined disasters (earthquake, tsunami, nuclear disaster)
Now you decide if we’re talking about imagination run wild or if these coincidences are suspect...
Which card will they play next?
New World Order (INWO) card game: plan to attack on 9/11 and beyond was well known as far back as 1995!
Join Project Red Pill
The Matrix is one of the most talked about movies of recent time. The first episode was released in March of 1999, quickly followed by several sequels, animated cartoons, comic books, and video games. One of the reasons for the film’s popularity is it surreal action, but even more important is the story line, which many viewers perceive as a metaphor of real life.
The film portrays a future in which the world has been taken over by computers and machines that cultivate human bodies to plug their brains into a global network where they serve as computing assets. They are unaware of their true state because they are programmed to experience a virtual reality in which they believe they are living a pleasant and normal life while, in truth, they are immersed in liquid pods wired up to the Matrix. Their pleasant experiences are just in their minds.
The story centers on a small band of humans who have avoided the Matrix and who are attempting to help others break free. The first step is to get them unplugged, which is no easy task, but the second step is even more difficult. It is to convince them to stay unplugged. The problem is that reality is harsh and dangerous, whereas the Matrix offers a sense of serenity and comfort.
Once they are unplugged, humans must choose between reality and fantasy, and to do so they are offered two pills. The red pill will bring them all the way into reality. Once it is taken, they can never return to the comfort of delusion. The blue pill will put them back to sleep where they can be reconnected to the Matrix. Many choose the blue pill.
The parallels to modern life are obvious. There are those among us who know there are forces and agendas behind the scenes that are not acknowledged by our leaders and media gatekeepers, but they really would rather not know, because it would be upsetting. Since they feel there is nothing they can do about it anyway, they would rather continue their lives unperturbed by reality. In other words, the Matrix is real.
By now you have guessed that Project Red Pill is a program to rescue our fellow humans from the Matrix, allowing them to choose reality over delusion. However, as long as they are totally dependent on the controlled channels of communication for information, they cannot escape.
What can I do?
1. Wake up
2. Join the right army
3. Find out who the enemy is
4. Obtain your instructions from the Commander
5. Stand up and fight
To him that overcometh will I give to eat of the hidden manna, and will give him a white stone, and in the stone a new name written, which no man knoweth saving he that receiveth it.
(also Proverbs 24:30-34; Ephesians 5:14; 2 Timothy 2:25-26)